![]() Been spending my nights since early December on all of this, hopefully it was worth it. Mirror axis is fixed U=0.5 (imagine vertical line dividing UV quadrant in half), so you might need UV layout created specifically for mirroring Feature: Copy/paste behavior changed when vertex selection is made: all weights for selected influence/mask still copied to memory “Cut” now zeroes-out selected area only “Paste” only affects selected area (can be different than on copy/cut) Soft selection is supported Minor UI rearrangement in “Transfer Weights” dialog Changed how initialization of first layer (reading weights from skinCluster) happens in some corner cases, and this might have degraded performance of this operation slightly ![]() Enable this by changing “vertex mapping mode” when initializing mirror. ![]() Thanks all for feedback - here’s your fixes and additions.įixed: weights transfer fails to import influences where source logical index is not available in destination Fixed: “assign weights by closest joint” works incorrectly with meshes that were bound not at zero position Feature: UV based mirroring. ![]()
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